Studioteka Design
Lead Game & VR Developer
Gameplay systems · VR/XR · technical leadershipUnreal Engine developer. VR specialist. Author and educator.
Explore the things I build and the knowledge I share.
A workshop of games, books, and immersive ideas.
Explore the workshop, or use the section links below.
From founding a small game studio in Khulna to leading Unreal Engine and VR development with international teams.
Lead Game & VR Developer
Gameplay systems · VR/XR · technical leadershipUnreal Engine Developer
Real-time development · gameplay implementationGame Developer
Unreal Engine · gameplay programmingFounder & Head of Game Prototype Design
Game prototypes · studio building · entrepreneurship
From the architecture of a gameplay system to the feeling of stepping into another world.

Year 2180 is a project owned by Studioteka Design. It is a multiplayer VR experience exploring life after climate change.
My role: Lead Game & VR Developer. My contributions include gameplay and VR interaction systems, multiplayer networking, performance optimization, and coordination with the studio’s designers and artists.
The project’s recognition includes a feature in Netflix’s The Future Of and $75K in competitive grant funding. These are achievements of the Studioteka Design project and team.
Visit Studioteka’s projectShieldUE is a runtime variable protection plugin for Unreal Engine designed to help developers protect gameplay-critical values against memory tampering.
Built for developers who want practical protection for important gameplay state without losing sight of performance and maintainability.
View ShieldUE on GitHubC++ and Blueprint architecture, multiplayer networking, AI behaviors, and player interactions.
Immersive interactions, headset performance, architectural walkthroughs, and interactive visualization.
Connecting developers, artists, and designers through planning, integration, and delivery.
Practical Unreal Engine knowledge, written for developers who learn by building.

Elevate Your Skills with Unreal Engine
From core C++ concepts to gameplay systems, AI behaviors, and multiplayer mechanics within Unreal Engine.
View the book
Techniques to Protect Game Variables, Progress, and Player Trust
A practical look at protecting game variables, save-game integrity, and player progress in single-player games.
View the bookWriting on Unreal Engine, immersive technology, and collaboration.
Good teaching turns a tool into a way of thinking. I help aspiring developers move from following tutorials to understanding how their games actually work.
Invite me to teach or speakRecognized by Epic Games in 2025. Bangladesh’s first Unreal Authorized Instructor.
Teaching at Skills Development Center, covering Blueprint, C++, VR, multiplayer, and optimization.
University seminars exploring careers in real-time 3D, architecture, simulation, and immersive media.
University seminar ·



From an early Studio ThunderBolt idea in Khulna to game, VR, and technical education work shared with a wider audience.
I’m a Bangladesh-based developer working at the intersection of games, immersive technology, and technical education. At Studioteka Design, I lead game and VR development, collaborating with international teams to bring ambitious ideas into interactive form.
My work connects the details that make a system reliable with the experiences that make people care.
Download my CV DOCXGames, immersive experiences,
technical education, and collaboration.