UNREAL ENGINE DEVELOPER · AUTHOR · EDUCATOR

I build worlds.
And help others
build theirs.

Illustrated portrait of Sheikh Sohel Moon wearing glasses and a green cap
Sheikh Sohel MoonLead Game & VR Developer

I’m Sheikh Sohel Moon. I turn ideas into playable systems and immersive experiences with Unreal Engine, C++, and Blueprint.

Explore my experience
BASED IN BANGLADESH · WORKING GLOBALLYREAL-TIME WORLDS. REAL-WORLD IMPACT.
Unreal Authorized
Instructor
Recognized by Epic Games · 2025
2 published
technical books
Apress / Springer Nature
Development meets
creative leadership
Gameplay · VR/XR · ArchViz
01 / PROFESSIONAL WORK

Built to be
experienced.

From the architecture of a gameplay system to the feeling of stepping into another world.

The neon-lit New York environment in Year 2180, with planted buildings and elevated walkways
YEAR 2180IMMERSIVE CLIMATE FUTURES
STUDIOTEKA DESIGN · STUDIO PROJECT

Year 2180:
A Dystopian Utopia

Unreal EngineMultiplayer VRClimate storytelling

Year 2180 is a project owned by Studioteka Design. It is a multiplayer VR experience exploring life after climate change.

My role: Lead Game & VR Developer. My contributions include gameplay and VR interaction systems, multiplayer networking, performance optimization, and coordination with the studio’s designers and artists.

The project’s recognition includes a feature in Netflix’s The Future Of and $75K in competitive grant funding. These are achievements of the Studioteka Design project and team.

Visit Studioteka’s project
SHIELDUERUNTIME VARIABLE PROTECTION FOR UNREAL ENGINE
OPEN SOURCE · UNREAL ENGINE PLUGIN

ShieldUE:
Protect the values that matter.

Unreal EngineRuntime protectionOpen source

ShieldUE is a runtime variable protection plugin for Unreal Engine designed to help developers protect gameplay-critical values against memory tampering.

Built for developers who want practical protection for important gameplay state without losing sight of performance and maintainability.

View ShieldUE on GitHub
THE WORK BEHIND THE WORLD

Creative ideas.
Solid systems.

01

Gameplay & systems

C++ and Blueprint architecture, multiplayer networking, AI behaviors, and player interactions.

02

VR & real-time experiences

Immersive interactions, headset performance, architectural walkthroughs, and interactive visualization.

03

Technical leadership

Connecting developers, artists, and designers through planning, integration, and delivery.

02 / THE BOOKS

From practice
to the page.

Practical Unreal Engine knowledge, written for developers who learn by building.

01 / GAMEPLAY PROGRAMMINGApress
Cover of Game Development Concepts in C++ by Sheikh Sohel Moon

Game Development
Concepts in C++

Elevate Your Skills with Unreal Engine

From core C++ concepts to gameplay systems, AI behaviors, and multiplayer mechanics within Unreal Engine.

View the book
02 / GAME SECURITYApress
Cover of Securing Single-Player Games in Unreal Engine by Sheikh Sohel Moon

Securing Single-Player
Games in Unreal Engine

Techniques to Protect Game Variables, Progress, and Player Trust

A practical look at protecting game variables, save-game integrity, and player progress in single-player games.

View the book
03 / TEACHING & COMMUNITY

The next world
could be yours.

Good teaching turns a tool into a way of thinking. I help aspiring developers move from following tutorials to understanding how their games actually work.

Invite me to teach or speak
Sheikh Sohel Moon’s Unreal Authorized Instructor artwork, with his book and 2025 instructor badge
60+students trained in live
Unreal Engine courses
01

Unreal Authorized Instructor

Recognized by Epic Games in 2025. Bangladesh’s first Unreal Authorized Instructor.

02

Practical, project-led learning

Teaching at Skills Development Center, covering Blueprint, C++, VR, multiplayer, and optimization.

03

Beyond games

University seminars exploring careers in real-time 3D, architecture, simulation, and immersive media.

SELECTED COVERAGE

The journey,
in the record.

From an early Studio ThunderBolt idea in Khulna to game, VR, and technical education work shared with a wider audience.

A LITTLE ABOUT ME

A developer’s mindset.
A teacher’s curiosity.

I’m a Bangladesh-based developer working at the intersection of games, immersive technology, and technical education. At Studioteka Design, I lead game and VR development, collaborating with international teams to bring ambitious ideas into interactive form.

My work connects the details that make a system reliable with the experiences that make people care.

Download my CV DOCX
HAVE SOMETHING IN MIND?Let’s build
something.
shlsbbr@gmail.com

Games, immersive experiences,
technical education, and collaboration.